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Amotherby Community Primary School

Active Zone

 We have enhanced our health and wellbeing provision in order to optimize opportunities for all children to achieve the recommended 30-minutes of in-school physical activity each day.   We believe that active children make happier and healthier learners.

 

Here are some of the ways that we help our children move and learn each day.

  • Physically active lessons Teach Active using  resources to support learning in maths and english.
  • Active classroom provision and modified learning spaces to organically promote collaborative and flexible working.
  • Energizer breaks to recharge and refocus during learning time.
  • Y6 break and lunchtime play leaders.
  • An extensive range of after-school activity and sport clubs.
  • Promotion of active travel.

Target game

  • 2 players

  • Place three targets in front of you (Partners does the same) This can be anything you find at home

  • Each player takes it in turns to through an object (again anything you can find at home) at your partners targets

  • Each time you hit one it is removed

  • First player to hit all target wins

 

STEP

S - Move further away 

T - Use your other hand to throw

E - Smaller targets or Bigger Targets

P - Add 4 more players and they have to run to 'Home' to tag the next player in

 

Wider learning - Put a sum on the object the person is throwing. They have to say the answer before they can through it. Ball pool type balls are great for this, but with a Sharpie you can write on sticks, balls of paper, plastic bottles.

 

Mad Dash

 

  • Set up a start and finish line (it doesn't have to be a straight line)

  • Ask the children to think of 3 different ways to get from start to finish

  • Get them to try out the different methods

  • What is the quickest way from start to finish?

  • What is the slowest way from start to finish?

  • Once they have experimented with different ways they can race, use a handicap system for different age children (older ones have to do their slowest form of travel, and young ones their quickest)

STEP

S - Make the course a route through the house or Garden

T - Place obstacles or challenges on the track (dressing up is always a winner with younger children)

E - Complete the course with an object - Balance a book on your head

P - The two person challenge - Piggy Back, wheel barrow, always holding hands etc

 

Alphabet activity

Challenges using the exercise that go with the letters:

 

1) Spell out your first name

2) Spell out your full name

3) Spell out your best friends name AND your name

4) Complete the whole alphabet

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